

This time I was a Hylian anthropologist". He commented: "So I warped all over the map, scouring the most obscure regions of the game to make sure that our text was accurate. ĭark Horse editor Patrick Thorpe stated that he approached the fictional history section of the book "like an archaeologist", as it all had to be fact-checked for accuracy. Dark Horse was responsible for the translation of Master Works and its localisation for an English-speaking audience. The game's assets were documented by Nintendo and the publisher Ambit. Development Ĭreating a Champion is a localisation of a book titled Master Works, which was published by Nintendo in Japan. In Creating a Champion, producer Eiji Aonuma explains why Breath of the Wild's position on the timeline has not been clarified: "We want players to be able to continue having fun imagining this world even after they are finished with the game, so, this time, we decided that we would avoid making clarifications". This chronology was first revealed in print in an earlier Dark Horse publication titled Hyrule Historia, which sets down where each Zelda game is positioned within the timeline. Ĭreating a Champion diverges from previous Zelda art books in relation to The Legend of Zelda fictional timeline. It also presents rough designs for characters and enemies, some of which were not included in the final game, such as "a design for a giant, fortress-like Guardian that was equipped with multiple beam cannons".

It shows how each Divine Beast was designed and modelled to represent an identifiable animal. The book reveals concepts and early designs for Breath of the Wild, such as Eiji Aonuma's idea to include Link's motorcycle, the Master Cycle Zero, in the game, which was initially rebuffed but eventually accepted by the team. The book also includes a 55-page section devoted to the game's fictional history. It includes 50 pages of official illustrations by Takumi Wada and features interviews with Satoru Takizawa, Hidemaro Fujibayashi, Wada-san, and Eiji Aonuma. The book features 296 pages of concept art alongside notes by the development team. The book was released as a standard edition with a white cover, a "Hero's Edition" featuring a blue cloth slip case and a "Champion's Edition" collector's box with a leather case.Ĭreating a Champion comprises 424 pages of content that focus entirely on The Legend of Zelda: Breath of the Wild. It presents official illustrations and concept art from the game alongside development notes and also documents the fictional history of Hyrule presented in the game. It was published in English by Dark Horse Comics on 20 November 2018 and is a localisation of a book titled Master Works that was published by Nintendo in Japan.

The Legend of Zelda: Breath of the Wild – Creating a Champion is a companion art book to Nintendo's 2017 video game The Legend of Zelda: Breath of the Wild.
